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FieldHunters vs other play-to-earn games

Play-to-earn, as it shipped in the last cycle, was a loop: buy an asset the game requires, play to receive the game's token, sell the token to pay for the asset. The fun was optional. The spreadsheet was the game. FieldHunters does not sell you a mandatory asset, and it does not pay you in a token it invented.

What you do instead is walk a field in the browser with other hunters and dig. The first to finish a shared hole keeps it. The usual find is an artefact. The rare find is bitcoin. You can ignore the shop for as long as you like. Bronze keeps digging.

Side by side

  • Buy-in. Typical play-to-earn needs a creature, a card, or land before earning starts. FieldHunters needs an account. The free coil does not expire.
  • What "earn" is. Typical play-to-earn pays its own token. FieldHunters pays bitcoin from a chest, or a posted hunt prize, into Treasures. Coins from the Museum are not that.
  • What you get for paying. Typical play-to-earn sells the right to earn. FieldHunters sells speed, luck, a bigger bag, no ads, and a seat in the hunt. The dirt does not change.
  • Getting the money out. A game token still has to be sold on a market that may be dead. Treasures withdraw over Lightning above ten dollars, after identity checks. Shop payments do not withdraw at all.
  • Other players. A lot of play-to-earn is you and a contract. FieldHunters is a race. Someone faster can take the hole you found.

How a dig works

FieldHunters is one shared field in the browser. No download. You walk the Common Fields, the coil sings, you dig. Other hunters see the same spots. Several people can work one hole. The first to finish keeps the find. Dig time is the coil: bronze, the free one, takes fifty seconds; silver forty; gold twenty-five; mythic fifteen. Seeing a signal first does not mean you keep it.

Most holes are artefacts. Keep them, or sell duplicates to the Museum for coins. Now and then a hole is a sealed chest. What is inside is real bitcoin on your Treasures balance, shown in bitcoin at the rate of the moment. We do not publish the odds or the size of a chest. There is no wager and no entry fee. There is also no promise that a session pays.

Passes

Free play is the full game on the same dirt. A pass does not open a private map. Explorer is $9.99 a month and lends the silver coil, more luck, a larger bag, and no field ads. Archaeologist is $24.99 a month and lends the gold coil, still more luck, an unlimited bag, no field ads, and a seat in the monthly hunt jackpot. When the pass lapses, the lent coil goes with it. Coils you bought by the hole stay until they are spent. Bronze never runs out.

Two purses, and they do not mix

Coins come from selling artefacts to the Museum. They buy coils by the hole, outfits, and curios. They do not withdraw. Treasures are real bitcoin, credited when a sealed chest opens in the ground. Only Treasures can leave the game. Money you spend in the shop — card or crypto — buys the row you pressed. It does not turn into bitcoin, and it is not a deposit you can cash back out.

Not a casino, not an investment

You do not stake a balance to dig. You do not deposit to cash out a multiple. Nothing here quotes an APR. A free hunter on bronze can open a chest; a paying hunter can finish holes faster and join the hunt. Neither is owed a return. If a page about "games that pay" promised a wage, it would be lying. This one describes a game where real bitcoin is sometimes in the hole, and says what is not in the hole.

Named examples of the other models, without pretending we run them, are on games that pay crypto.

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